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How many copies did Last Room sell?

Estimated copies sold
≈ 29k–47k
$240k–$645k after Steam's cut $436k–$992k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Last Room out and predicted the genre from its 8 similar games. Every figure here, including Last Room's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 95k–169k
best case 256k (Deceive Inc.)
Games like Last Room

The middle of these games

≈ 95k–169k copies

≈ $261k–$993k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Deceive Inc. at ≈ 195k–317k copies, ≈ $1.1M–$2.9M after Steam's cut.

What it took to get here
About half the games that made it here had over 792 reviews in their first month; the spread ran 146 to 2k.
The genre you'd be entering
Your set
Your set clusters on Hidden Object (5 of 8) and Puzzle (4 of 8).
The winners
Winners here lead with Social Deduction + Heist, priced around $20.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Morphopolis
2014
Est. copies
≈ 271k–441k
SteamSpy 500k–1M
Est. revenue
$298k–$801k after Steam's cut $542k–$1.2M before the cut
$3.99
5k reviews
Very Positive
PuzzleIndie
Sizeable
2021
Est. copies
≈ 85k–138k
SteamSpy 200k–500k
Est. revenue
$163k–$438k after Steam's cut $296k–$674k before the cut
$6.99
3k reviews
Overwhelmingly Positive
CasualPuzzle
LEGO® Builder's Journey
2021
Est. copies
≈ 107k–174k
SteamSpy 200k–500k
Est. revenue
$588k–$1.6M after Steam's cut $1.1M–$2.4M before the cut
$19.99
4k reviews
Very Positive
IndieCute
Deceive Inc.
2023
Est. copies
≈ 195k–317k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
8k reviews
Very Positive
Social DeductionHeist
Influent Language Learning Game
2014
Est. copies
≈ 95k–154k
SteamSpy 200k–500k
Est. revenue
$522k–$1.4M after Steam's cut $949k–$2.2M before the cut
$19.99
2k reviews
Mostly Positive
EducationFamily Friendly
Peekaboo
2019
Est. copies
≈ 94k–153k
SteamSpy 200k–500k
Est. revenue
$77k–$208k after Steam's cut $141k–$320k before the cut
$2.99
3k reviews
Mostly Positive
ActionMultiplayer
The House of Da Vinci 3
2022
Est. copies
≈ 34k–56k
SteamSpy 50k–100k
Est. revenue
$188k–$505k after Steam's cut $342k–$778k before the cut
$19.99
1k reviews
Very Positive
AdventurePuzzle
NO STRANGERS
2024
Est. copies
≈ 32k–52k
SteamSpy 50k–100k
Est. revenue
$44k–$118k after Steam's cut $80k–$182k before the cut
$4.99
1k reviews
Very Positive
CasualPsychological

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