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How many copies did Deceive Inc. sell?

Estimated copies sold
≈ 195k–317k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Deceive Inc. out and predicted the genre from its 8 similar games. Every figure here, including Deceive Inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–112k
best case 8.8M (Battlefield™ V)
Games like Deceive Inc.

The middle of these games

≈ 19k–112k copies

≈ $100k–$272k after Steam's cut

from ~960 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Battlefield™ V at ≈ 6.7M–10.9M copies, ≈ $91.9M–$247.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 279 reviews in their first month; the spread ran 47 to 8k.
The genre you'd be entering
Your set
Your set clusters on Social Deduction (5 of 8) and Shooter (4 of 8).
The winners
Winners here lead with FPS + World War II, priced around $50. The breakout hits carry FPS + Singleplayer + World War II; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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