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How many copies did Space Wave Race sell?

Estimated copies sold
≈ 74–121
$81–$220 after Steam's cut $148–$338 before the cut
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Space Wave Race out and predicted the genre from its 8 similar games. Every figure here, including Space Wave Race's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–2k
best case 23k (Reality Break)
Games like Space Wave Race

The middle of these games

≈ 1k–2k copies

≈ $3k–$7k after Steam's cut

from ~46 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Reality Break at ≈ 18k–29k copies, ≈ $123k–$330k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 31 reviews in their first month; the spread ran 12 to 475.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Space (5 of 8) and Arcade (4 of 8).
The winners
Winners here lead with Spaceships, priced around $17. The breakout hits carry Spaceships + Rogue-lite + Loot; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Psycho Starship Rampage
2015
Est. copies
≈ 8k–13k
3.4x vs typical
SteamSpy 100k–200k
Est. revenue
$21k–$57k after Steam's cut $39k–$88k before the cut
$9.99
158 reviews
Very Positive
Rogue-liteShoot 'Em Up
Reality Break
2025
Est. copies
≈ 18k–29k
16x vs typical
SteamSpy under 20k
Est. revenue
$123k–$330k after Steam's cut $223k–$508k before the cut
$24.99
720 reviews
Very Positive
Action RPGSci-fi
Exocraft
2019
Est. copies
≈ 10k–17k
7.7x vs typical
SteamSpy 100k–200k
Est. revenue
Free
Free
356 reviews
Mixed
SpaceshipsMassively Multiplayer
Lost Astronaut
2020
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≈ 918–1k
SteamSpy under 20k
Est. revenue
$502–$1k after Steam's cut $913–$2k before the cut
$1.99
37 reviews
Positive
Curved Space
2021
Est. copies
≈ 967–2k
SteamSpy 20k–50k
Est. revenue
$5k–$14k after Steam's cut $10k–$22k before the cut
$19.99
39 reviews
Positive
Arena ShooterShoot 'Em Up
Vostok 2061
2022
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≈ 1k–2k
SteamSpy under 20k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
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57 reviews
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Shoot 'Em UpAction
Hyper Space
2024
Est. copies
≈ 1k–2k
SteamSpy 20k–50k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$4.99
53 reviews
Very Positive
ArcadeCasual
SUPERVERSE
2025
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$9.99
46 reviews
Mixed
Bullet HellShoot 'Em Up

Sizing up your own game? See what its genre can realistically do before you build it.