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How many copies did Curved Space sell?

Estimated copies sold
≈ 967–2k
$5k–$14k after Steam's cut $10k–$22k before the cut
from 39 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Curved Space out and predicted the genre from its 8 similar games. Every figure here, including Curved Space's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 46k–89k
best case 152k (Star of Providence)
Games like Curved Space

The middle of these games

≈ 46k–89k copies

≈ $142k–$286k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Star of Providence at ≈ 116k–188k copies, ≈ $477k–$1.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Bullet Hell (7 of 8) and Shoot 'Em Up (7 of 8).
The winners
Winners here lead with Rogue-lite + Bullet Hell, priced around $15. The breakout hits carry Rogue-lite + Adventure + Creature Collector; a typical game here doesn't.
The era
The games you compared span 2007 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Patch Quest
2023
Est. copies
≈ 69k–112k
2.4x vs typical
SteamSpy 100k–200k
Est. revenue
$285k–$765k after Steam's cut $517k–$1.2M before the cut
$14.99
3k reviews
Very Positive
AdventureCreature Collector
Pesticide Not Required
2024
Est. copies
≈ 23k–38k
SteamSpy 50k–100k
Est. revenue
$42k–$113k after Steam's cut $76k–$173k before the cut
$6.50
946 reviews
Very Positive
Action RoguelikeBullet Hell
Chippy
2019
Est. copies
≈ 34k–55k
SteamSpy under 20k
Est. revenue
$141k–$378k after Steam's cut $256k–$581k before the cut
$14.99
1k reviews
Very Positive
Star of Providence
2017
Est. copies
≈ 116k–188k
2.9x vs typical
SteamSpy 50k–100k
Est. revenue
$477k–$1.3M after Steam's cut $867k–$2.0M before the cut
$14.99
3k reviews
Overwhelmingly Positive
Waves
2011
Est. copies
≈ 99k–161k
SteamSpy 50k–100k
Est. revenue
Free
Free
2k reviews
Overwhelmingly Positive
Bullet HellShoot 'Em Up
Titan Attacks!
2012
Est. copies
≈ 62k–100k
SteamSpy 50k–100k
Est. revenue
$170k–$457k after Steam's cut $309k–$702k before the cut
$9.99
978 reviews
Very Positive
Arena ShooterSide Scroller
Geometry Wars: Retro Evolved
2007
Est. copies
≈ 70k–114k
SteamSpy 100k–200k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before the cut
$3.99
1k reviews
Very Positive
Tesla vs Lovecraft
2018
Est. copies
≈ 38k–61k
SteamSpy 100k–200k
Est. revenue
$155k–$417k after Steam's cut $282k–$641k before the cut
$14.99
1k reviews
Very Positive
Top-Down ShooterLovecraftian

Sizing up your own game? See what its genre can realistically do before you build it.