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How many copies did Reality Break sell?

Estimated copies sold
≈ 18k–29k
$123k–$330k after Steam's cut $223k–$508k before the cut
from 720 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Reality Break out and predicted the genre from its 8 similar games. Every figure here, including Reality Break's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–88k
best case 325k (Anomaly Agent)
Games like Reality Break

The middle of these games

≈ 70k–88k copies

≈ $231k–$625k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Anomaly Agent at ≈ 248k–403k copies, ≈ $817k–$2.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 730 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-lite (5 of 8).
The winners
Winners here lead with Action Roguelike + 2D Platformer, priced around $12. The breakout hits carry 2D Platformer + Side Scroller + Hack and Slash; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Anomaly Agent
2024
Est. copies
≈ 248k–403k
4.0x vs typical
SteamSpy 200k–500k
Est. revenue
$817k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$11.99
10k reviews
Very Positive
Action Roguelike2D Platformer
Insect Swarm
2024
Est. copies
≈ 65k–106k
SteamSpy 100k–200k
Est. revenue
$126k–$338k after Steam's cut $229k–$521k before the cut
$6.99
3k reviews
Very Positive
FlightShooter
We Are The Dwarves
2016
Est. copies
≈ 69k–112k
SteamSpy 20k–50k
Est. revenue
$284k–$765k after Steam's cut $517k–$1.2M before the cut
$14.99
2k reviews
Mixed
IndieAdventure
NIMRODS
2024
Est. copies
≈ 45k–74k
SteamSpy 200k–500k
Est. revenue
$125k–$336k after Steam's cut $227k–$517k before the cut
$9.99
2k reviews
Very Positive
Early Access2D
ENDLESS Dungeon™ - Definitive Edition
2023
Est. copies
≈ 95k–155k
1.5x vs typical
SteamSpy 200k–500k
Est. revenue
$393k–$1.1M after Steam's cut $714k–$1.6M before the cut
$14.99
4k reviews
Mixed
ActionTower Defense
Meta Ghost: Breaking Show
2026
Est. copies
≈ 45k–72k
SteamSpy 100k–200k
Est. revenue
$220k–$592k after Steam's cut $400k–$911k before the cut
$17.99
2k reviews
Mostly Positive
Action RoguelikeOnline Co-Op
Time Wasters
2023
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$89k–$239k after Steam's cut $162k–$368k before the cut
$4.99
3k reviews
Very Positive
Action RoguelikeBullet Hell
Between the Stars
2024
Est. copies
≈ 62k–101k
SteamSpy 100k–200k
Est. revenue
$510k–$1.4M after Steam's cut $928k–$2.1M before the cut
$29.99
2k reviews
Mostly Positive
SpaceRPG

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