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How many copies did vrkshop sell?

Estimated copies sold
≈ 4k–7k
$23k–$62k after Steam's cut $42k–$95k before the cut
from 169 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left vrkshop out and predicted the genre from its 8 similar games. Every figure here, including vrkshop's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–3.9M
best case 27.2M (The Forest)
Games like vrkshop

The middle of these games

≈ 1.9M–3.9M copies

≈ $19.0M–$43.0M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Forest at ≈ 20.7M–33.6M copies, ≈ $113.8M–$305.9M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Building (4 of 8).
The winners
Winners here lead with Open World Survival Craft + Survival, priced around $20. The breakout hits carry Open World Survival Craft + Survival + Horror; a typical game here doesn't.
The era
The games you compared span 2015 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

TRADER LIFE SIMULATOR
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too small to compare
SteamSpy 50k–100k
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Planet Coaster
2016
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$37.1M–$99.8M after Steam's cut $67.5M–$153.6M before the cut
$44.99
72k reviews
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SimulationBuilding
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
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SimulationStrategy
House Flipper
2018
Est. copies
≈ 3.4M–5.5M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$23.3M–$62.6M after Steam's cut $42.3M–$96.3M before the cut
$24.99
111k reviews
Very Positive
SimulationDesign & Illustration
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
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SimulationEducation
The Forest
2018
Est. copies
≈ 20.7M–33.6M
13x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
POPULATION: ONE
2020
Est. copies
≈ 62k–101k
too small to compare
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Very Positive
ActionBattle Royale
Train Simulator Classic
2015
Est. copies
≈ 1.4M–2.3M
SteamSpy 1M–2M
Est. revenue
$11.8M–$31.8M after Steam's cut $21.5M–$48.9M before the cut
$29.99
29k reviews
Mostly Positive
SimulationTrains

Sizing up your own game? See what its genre can realistically do before you build it.