wishvane
How many copies did Train Simulator Classic sell?
Estimated copies sold
≈ 1.4M–2.2M
$11.2M–$30.1M net $20.3M–$46.3M gross
from 29k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Train Simulator Classic out and predicted the genre from its 8 similar games. Every figure here, including Train Simulator Classic's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 557k–1.1M
best case 8.0M (Factorio)
The Sandbox lane

A solid, mid-sized genre: most sell around 832k copies, with a few that break out far above.

A typical game
≈ 832k copies
≈ $9.7M after Steam's cut
from ~17k reviews
Best case
≈ 8.0M copies
Factorio · ≈ $108.6M after Steam's cut
from 232k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Automation + Base-Building, priced around $35.
  • The breakout hits carry Resource Management + Multiplayer + Survival; a typical game here doesn't.
  • The games you compared span 2015 to 2026, a lane with a long track record.
  • A typical game here lands in Diamond ($1M+ before Steam's cut, est.). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2020
Est. copies
≈ 6.1M–9.9M
14x vs typical
SteamSpy 5M–10M
Est. revenue
$58.9M–$158.3M net $107.0M–$243.5M gross
$35.00
232k reviews
Overwhelmingly Positive
AutomationBase-Building +6
2021
Est. copies
≈ 416k–676k
SteamSpy 1M–2M
Est. revenue
Free
Free
17k reviews
Very Positive
SimulationBuilding +6
2020
Est. copies
≈ 1.6M–2.5M
3.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.7M–$28.8M net $19.5M–$44.3M gross
$24.99
59k reviews
Very Positive
SandboxBase-Building +6
2016
Est. copies
≈ 433k–704k
SteamSpy 1M–2M
Est. revenue
$3.6M–$9.6M net $6.5M–$14.8M gross
$29.99
11k reviews
Very Positive
FlightCity Builder +6
2024
Est. copies
≈ 634k–1.0M
1.6x vs typical
SteamSpy 500k–1M
Est. revenue
$7.0M–$18.7M net $12.7M–$28.8M gross
$39.99
26k reviews
Very Positive
StrategySimulation +6
2019
Est. copies
≈ 921k–1.5M
1.9x vs typical
SteamSpy 1M–2M
Est. revenue
$10.1M–$27.2M net $18.4M–$41.9M gross
$39.99
32k reviews
Very Positive
SimulationStrategy +6
2026
Est. copies
≈ 354k–575k
SteamSpy 200k–500k
Est. revenue
$2.9M–$7.8M net $5.3M–$12.1M gross
$29.99
15k reviews
Overwhelmingly Positive
ManagementStrategy +6
2015
Est. copies
≈ 770k–1.3M
SteamSpy 500k–1M
Est. revenue
$2.1M–$5.7M net $3.8M–$8.8M gross
$9.99
17k reviews
Overwhelmingly Positive
StrategyPuzzle +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples