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How many copies did Mushroom Challenge sell?

Estimated copies sold
≈ 2k
$83k–$224k after Steam's cut $151k–$344k before the cut
from 61 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Mushroom Challenge out and predicted the genre from its 8 similar games. Every figure here, including Mushroom Challenge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 101k–118k
best case 373k (The Exit 8)
Games like Mushroom Challenge

The middle of these games

≈ 101k–118k copies

≈ $143k–$471k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: The Exit 8 at ≈ 284k–462k copies, ≈ $312k–$839k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 473 to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Immersive Sim (5 of 8).
The winners
Winners here lead with Walking Simulator + Psychological Horror, priced around $20. The breakout hits carry Multiplayer + Open World + Indie; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Walking Simulator
2020
Est. copies
≈ 235k–381k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
9k reviews
Very Positive
Free to PlayWalking Simulator
The Exit 8
2023
Est. copies
≈ 284k–462k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$312k–$839k after Steam's cut $567k–$1.3M before the cut
$3.99
11k reviews
Very Positive
[Chilla's Art] The Closing Shift | 閉店事件
2022
Est. copies
≈ 79k–129k
SteamSpy 50k–100k
Est. revenue
$131k–$351k after Steam's cut $237k–$540k before the cut
$5.99
3k reviews
Very Positive
AdventureSimulation
Platform 8
2024
Est. copies
≈ 71k–115k
SteamSpy 100k–200k
Est. revenue
$78k–$209k after Steam's cut $141k–$321k before the cut
$3.99
3k reviews
Very Positive
Call of the Wild: The Angler™
2022
Est. copies
≈ 188k–306k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.4M before the cut
$29.99
8k reviews
Mixed
FishingSimulation
Streamer Life Simulator
2020
Est. copies
≈ 196k–318k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Mostly Positive
SimulationLife Sim
King of Retail
2022
Est. copies
≈ 88k–143k
SteamSpy 100k–200k
Est. revenue
$630k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$25.99
4k reviews
Very Positive
CasualSimulation
The Cabin Factory
2024
Est. copies
≈ 94k–152k
SteamSpy 100k–200k
Est. revenue
$77k–$207k after Steam's cut $140k–$318k before the cut
$2.99
4k reviews
Very Positive

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