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How many copies did Love Tavern sell?

Estimated copies sold
≈ 20k–33k
$67k–$180k after Steam's cut $121k–$276k before the cut
from 817 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Love Tavern out and predicted the genre from its 8 similar games. Every figure here, including Love Tavern's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 992k–1.2M
best case 3.7M (Planet Zoo)
Games like Love Tavern

The middle of these games

≈ 992k–1.2M copies

≈ $13.2M–$23.6M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Planet Zoo at ≈ 2.8M–4.6M copies, ≈ $34.7M–$93.4M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 26k reviews in their first month; the spread ran 13k to 34k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sandbox (7 of 8).
The winners
Winners here lead with Building + Simulation, priced around $45. The breakout hits carry Building; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dyson Sphere Program
2021
Est. copies
≈ 2.3M–3.7M
2.8x vs typical
SteamSpy 2M–5M
Est. revenue
$12.5M–$33.6M after Steam's cut $22.7M–$51.6M before the cut
$19.99
92k reviews
Overwhelmingly Positive
AutomationSpace
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Jurassic World Evolution
2018
Est. copies
≈ 1.7M–2.7M
1.7x vs typical
SteamSpy 2M–5M
Est. revenue
$20.8M–$55.9M after Steam's cut $37.8M–$86.0M before the cut
$44.99
55k reviews
Very Positive
BuildingDinosaurs
Planet Zoo
2019
Est. copies
≈ 2.8M–4.6M
3.0x vs typical
SteamSpy 2M–5M
Est. revenue
$34.7M–$93.4M after Steam's cut $63.2M–$143.7M before the cut
$44.99
97k reviews
Very Positive
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
Amazing Cultivation Simulator
2020
Est. copies
≈ 585k–951k
SteamSpy 500k–1M
Est. revenue
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
$24.99
24k reviews
Very Positive
SimulationMartial Arts
Anno 1800
2019
Est. copies
≈ 927k–1.5M
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.1M after Steam's cut $27.8M–$63.2M before the cut
$59.99
32k reviews
Very Positive
City BuilderStrategy
Cities: Skylines II
2023
Est. copies
≈ 2.3M–3.7M
2.9x vs typical
SteamSpy 2M–5M
Est. revenue
$31.3M–$84.2M after Steam's cut $56.9M–$129.5M before the cut
$49.99
92k reviews
Mixed

Sizing up your own game? See what its genre can realistically do before you build it.