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How many copies did Amazing Cultivation Simulator sell?

Estimated copies sold
≈ 585k–951k
$4.0M–$10.8M after Steam's cut $7.3M–$16.6M before the cut
from 24k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Amazing Cultivation Simulator out and predicted the genre from its 8 similar games. Every figure here, including Amazing Cultivation Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–418k
best case 2.3M (The Scroll of Taiwu : Beyond The Dome)
Games like Amazing Cultivation Simulator

The middle of these games

≈ 34k–418k copies

≈ $228k–$3.1M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: The Scroll of Taiwu : Beyond The Dome at ≈ 1.7M–2.8M copies, ≈ $14.3M–$38.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 785 reviews in their first month; the spread ran 71 to 69k.
The genre you'd be entering
Your set
Your set clusters on Martial Arts (6 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Martial Arts + Sandbox, priced around $30.
The era
The games you compared span 2017 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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