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How big is Being Centered?

Estimated owners
≈ 347–564
from 14 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Being Centered out and predicted the genre from its 8 similar games. Every figure here, including Being Centered's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 15k–172k
best case 2.4M (The Talos Principle)
Games like Being Centered

The middle of these games

≈ 15k–172k copies

≈ $33k–$1.1M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: The Talos Principle at ≈ 1.8M–3.0M copies, ≈ $15.3M–$41.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 257 reviews in their first month; the spread ran 86 to 2k.
The genre you'd be entering
Your set
Your set clusters on Philosophical (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Puzzle + Philosophical, priced around $30.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HOME
2019
Est. copies
≈ 96k–155k
SteamSpy 100k–200k
Est. revenue
Free
Free
3k reviews
Very Positive
PhilosophicalRelaxing
Everything
2017
Est. copies
≈ 133k–216k
1.7x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
The Talos Principle
2014
Est. copies
≈ 1.8M–3.0M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$15.3M–$41.0M after Steam's cut $27.7M–$63.1M before the cut
$29.99
33k reviews
Overwhelmingly Positive
PuzzlePhilosophical
Neyasnoe
2023
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$32k–$87k after Steam's cut $59k–$134k before the cut
$9.99
475 reviews
Very Positive
SimulationSandbox
PLAYNE : The Meditation Game
2020
Est. copies
≈ 30k–49k
SteamSpy under 20k
Est. revenue
$125k–$335k after Steam's cut $227k–$516k before the cut
$14.99
1k reviews
Very Positive
RelaxingSingleplayer
Exo One
2021
Est. copies
≈ 131k–212k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$610k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$16.99
5k reviews
Very Positive
AtmosphericExploration
VOYAGER
2023
Est. copies
≈ 4k–7k
SteamSpy 20k–50k
Est. revenue
$2k–$6k after Steam's cut $4k–$9k before the cut
$1.99
166 reviews
Very Positive
Space SimSimulation
MAN STANDING
2019
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $6k–$13k before the cut
$0.99
401 reviews
Very Positive
AdventureAction

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