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How many copies did MAN STANDING sell?

Estimated copies sold
≈ 12k–19k
$3k–$8k after Steam's cut $6k–$13k before the cut
from 401 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MAN STANDING out and predicted the genre from its 8 similar games. Every figure here, including MAN STANDING's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 659–13k
best case 174k (Everything)
Games like MAN STANDING

The middle of these games

≈ 659–13k copies

≈ $977–$17k after Steam's cut

from ~29 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Everything at ≈ 133k–216k copies, ≈ $547k–$1.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 21 reviews in their first month; the spread ran 4 to 122.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Exploration (4 of 8).
The winners
Winners here lead with Philosophical + Simulation, priced around $15.
The era
The games you compared span 2017 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Симулятор Сидения у Подъезда
2019
Est. copies
≈ 21k–35k
26x vs typical
SteamSpy 20k–50k
Est. revenue
$6k–$16k after Steam's cut $11k–$24k before the cut
$0.99
741 reviews
Very Positive
SimulationMemes
ZAMOK
2025
Est. copies
≈ 198–322
SteamSpy under 20k
Est. revenue
$272–$731 after Steam's cut $494–$1k before the cut
$4.99
8 reviews
8 user reviews
ExplorationWalking Simulator
The Waiting Room - An Existential Simulation
2024
Est. copies
≈ 223–363
SteamSpy under 20k
Est. revenue
$61–$164 after Steam's cut $110–$252 before the cut
$0.99
9 reviews
9 user reviews
SimulationLife Sim
Everything
2017
Est. copies
≈ 133k–216k
133x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Newton's Fourth Law
2025
Est. copies
≈ 6k–9k
7.8x vs typical
SteamSpy under 20k
Est. revenue
$19k–$50k after Steam's cut $34k–$77k before the cut
$11.99
227 reviews
Very Positive
Early AccessPhysics
Life of Fly 2
2021
Est. copies
≈ 595–967
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$9.99
24 reviews
Positive
PhilosophicalNarrative
Life of Fly
2020
Est. copies
≈ 794–1k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$14.99
32 reviews
Positive
Overseas
2019
Est. copies
≈ 749–1k
SteamSpy under 20k
Est. revenue
$616–$2k after Steam's cut $1k–$3k before the cut
$2.99
26 reviews
Mostly Positive
IndieSimulation

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