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How many copies did XF5700 Mantis Experimental Fighter sell?

Estimated copies sold
≈ 124–202
$238–$642 after Steam's cut $433–$988 before the cut
from 5 reviews (5 user reviews)
Thin evidence: 5 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left XF5700 Mantis Experimental Fighter out and predicted the genre from its 8 similar games. Every figure here, including XF5700 Mantis Experimental Fighter's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–5.7M
best case 9.4M (Kerbal Space Program)
Games like XF5700 Mantis Experimental Fighter

The middle of these games

≈ 1.1M–5.7M copies

≈ $13.1M–$45.8M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Kerbal Space Program at ≈ 7.1M–11.6M copies, ≈ $78.6M–$211.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 1 to 20k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Space (7 of 8).
The winners
Winners here lead with Space + Simulation, priced around $40.
The era
The games you compared span 2015 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kerbal Space Program
2015
Est. copies
≈ 7.1M–11.6M
4.4x vs typical
SteamSpy 2M–5M
Est. revenue
$78.6M–$211.3M after Steam's cut $142.9M–$325.1M before the cut
$39.99
146k reviews
Overwhelmingly Positive
SpaceSimulation
Elite Dangerous
2015
Est. copies
≈ 5.2M–8.5M
3.2x vs typical
SteamSpy 2M–5M
Est. revenue
$28.8M–$77.4M after Steam's cut $52.3M–$119.1M before the cut
$19.99
107k reviews
Mostly Positive
Space SimSpace
Hardspace: Shipbreaker
2022
Est. copies
≈ 554k–900k
SteamSpy 1M–2M
Est. revenue
$5.3M–$14.3M after Steam's cut $9.7M–$22.0M before the cut
$34.99
22k reviews
Very Positive
SpaceSci-fi
X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Universe Sandbox
2015
Est. copies
≈ 1.6M–2.5M
SteamSpy 1M–2M
Est. revenue
$12.9M–$34.7M after Steam's cut $23.5M–$53.4M before the cut
$29.99
32k reviews
Overwhelmingly Positive
SandboxSpace
Empyrion - Galactic Survival
2020
Est. copies
≈ 853k–1.4M
SteamSpy 1M–2M
Est. revenue
$4.7M–$12.6M after Steam's cut $8.5M–$19.4M before the cut
$19.99
34k reviews
Mostly Positive
Star Trek™: Starfleet Academy
2015
Est. copies
≈ 6k–10k
too small to compare
SteamSpy 20k–50k
Est. revenue
$35k–$95k after Steam's cut $64k–$146k before the cut
$19.99
132 reviews
Very Positive
SimulationSpace Sim
Spacetime Dimension
2022
Est. copies
≈ 124–202
too small to compare
SteamSpy 50k–100k
Est. revenue
$34–$91 after Steam's cut $61–$140 before the cut
$0.99
5 reviews
5 user reviews
CasualSimulation

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