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How big is cyberpunkdreams?

Estimated owners
≈ 33k–53k
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left cyberpunkdreams out and predicted the genre from its 8 similar games. Every figure here, including cyberpunkdreams's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k
best case 96k (Lacuna – A Sci-Fi Noir Adventure)
Games like cyberpunkdreams

The middle of these games

≈ 3k copies

≈ $1k–$8k after Steam's cut

from ~83 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Lacuna – A Sci-Fi Noir Adventure at ≈ 73k–119k copies, ≈ $321k–$863k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 61 reviews in their first month; the spread ran 18 to 976.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Cyberpunk (5 of 8) and Interactive Fiction (5 of 8).
The winners
Winners here lead with Cyberpunk, priced around $20. The breakout hits carry Tabletop + Sci-fi + Narrative; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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CasualRPG
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RPGDice
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Visual NovelInteractive Fiction
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CyberpunkRPG
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AdventurePoint & Click

Sizing up your own game? See what its genre can realistically do before you build it.