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How many copies did Elysium sell?

Estimated copies sold
≈ 2k–3k
$526–$1k after Steam's cut $957–$2k before the cut
from 78 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Elysium out and predicted the genre from its 8 similar games. Every figure here, including Elysium's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 70k–217k
best case 448k (Yog-Sothoth’s Yard)
Games like Elysium

The middle of these games

≈ 70k–217k copies

≈ $381k–$1.5M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Yog-Sothoth’s Yard at ≈ 341k–555k copies, ≈ $1.0M–$2.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 217 to 3k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (8 of 8) and Anime (5 of 8).
The winners
Winners here lead with Simulation + Dating Sim, priced around $11.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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