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How many copies did Zombie Simulator sell?

Estimated copies sold
≈ 3k–5k
$4k–$12k after Steam's cut $8k–$19k before the cut
from 132 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Zombie Simulator out and predicted the genre from its 8 similar games. Every figure here, including Zombie Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 37k–249k
best case 3.6M (Plague Inc: Evolved)
Games like Zombie Simulator

The middle of these games

≈ 37k–249k copies

≈ $220k–$2.0M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.4M copies, ≈ $11.2M–$30.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 580 reviews in their first month; the spread ran 233 to 7k.
The genre you'd be entering
Your set
Your set clusters on Zombies (6 of 8) and Simulation (5 of 8).
The winners
Winners here lead with Simulation + Outbreak Sim, priced around $15.
The era
The games you compared span 2015 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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11x vs typical
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