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How many copies did Infection Free Zone sell?

Estimated copies sold
≈ 459k–747k
$3.2M–$8.5M after Steam's cut $5.7M–$13.1M before the cut
from 19k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Infection Free Zone out and predicted the genre from its 8 similar games. Every figure here, including Infection Free Zone's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–4.6M
best case 13.0M (7 Days to Die)
Games like Infection Free Zone

The middle of these games

≈ 1.3M–4.6M copies

≈ $13.7M–$57.9M after Steam's cut

from ~46k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: 7 Days to Die at ≈ 9.9M–16.1M copies, ≈ $122.7M–$330.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 27k reviews in their first month; the spread ran 7k to 327k.
The genre you'd be entering
Your set
Your set clusters on Base-Building (6 of 8) and Survival (6 of 8).
The winners
Winners here lead with Survival + Zombies, priced around $45.
The era
The games you compared span 2018 to 2026, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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3.0x vs typical
SteamSpy 2M–5M
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≈ 3.5M–5.7M
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2026
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≈ 1.0M–1.7M
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Early AccessOpen World Survival Craft
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2023
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$29.99
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