Sign in
wishvane

How many copies did FoxVoltex sell?

Estimated copies sold
≈ 322–524
$884–$2k after Steam's cut $2k–$4k before the cut
from 13 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FoxVoltex out and predicted the genre from its 8 similar games. Every figure here, including FoxVoltex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 19k–31k
best case 1.2M (Hi-Fi RUSH)
Games like FoxVoltex

The middle of these games

≈ 19k–31k copies

≈ $82k–$210k after Steam's cut

from ~671 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Hi-Fi RUSH at ≈ 890k–1.4M copies, ≈ $7.3M–$19.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 262 reviews in their first month; the spread ran 96 to 11k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (7 of 8) and Platformer (7 of 8).
The winners
Winners here lead with Rhythm + Hack and Slash, priced around $30. The breakout hits carry Rhythm + Hack and Slash + Great Soundtrack; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Olija
2021
Est. copies
≈ 25k–40k
SteamSpy under 20k
Est. revenue
$101k–$272k after Steam's cut $184k–$419k before the cut
$14.99
990 reviews
Very Positive
FantasyAction
Vigil: The Longest Night
2020
Est. copies
≈ 90k–146k
5.4x vs typical
SteamSpy 200k–500k
Est. revenue
$544k–$1.5M after Steam's cut $989k–$2.2M before the cut
$21.99
4k reviews
Very Positive
MetroidvaniaSide Scroller
The Darkest Tales
2022
Est. copies
≈ 23k–37k
SteamSpy under 20k
Est. revenue
$127k–$341k after Steam's cut $231k–$524k before the cut
$19.99
930 reviews
Mostly Positive
Dark FantasyAdventure
Lumione
2021
Est. copies
≈ 12k–19k
SteamSpy under 20k
Est. revenue
$39k–$104k after Steam's cut $70k–$160k before the cut
$11.99
473 reviews
Mostly Positive
Hi-Fi RUSH
2023
Est. copies
≈ 890k–1.4M
53x vs typical
SteamSpy 500k–1M
Est. revenue
$7.3M–$19.7M after Steam's cut $13.3M–$30.4M before the cut
$29.99
36k reviews
Overwhelmingly Positive
RhythmAction
Catmaze
2018
Est. copies
≈ 18k–30k
SteamSpy 100k–200k
Est. revenue
$50k–$135k after Steam's cut $91k–$208k before the cut
$9.99
602 reviews
Very Positive
Side ScrollerExploration
末代侠客
2021
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$6k–$17k after Steam's cut $11k–$26k before the cut
$3.99
227 reviews
Very Positive
ActionPixel Graphics
Vernal Edge
2023
Est. copies
≈ 17k–27k
SteamSpy 50k–100k
Est. revenue
$78k–$209k after Steam's cut $141k–$322k before the cut
$16.99
671 reviews
Mostly Positive
MetroidvaniaFemale Protagonist

Sizing up your own game? See what its genre can realistically do before you build it.