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How many copies did FACTORY RUNNER sell?

Estimated copies sold
≈ 3k–4k
from 103 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left FACTORY RUNNER out and predicted the genre from its 8 similar games. Every figure here, including FACTORY RUNNER's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 766k–2.8M
best case 6.5M (The Sims™ 4)
Games like FACTORY RUNNER

The middle of these games

≈ 766k–2.8M copies

≈ $3.5M–$14.7M after Steam's cut

from ~51k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Sims™ 4 at ≈ 5.0M–8.0M copies.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 953 to 69k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Immersive Sim (4 of 8).
The winners
Winners here lead with Life Sim + Character Customization.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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SimulationEducation

Sizing up your own game? See what its genre can realistically do before you build it.