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How many copies did Placid Plastic Duck Simulator sell?

Estimated copies sold
≈ 500k–813k
$274k–$736k after Steam's cut $498k–$1.1M before the cut
from 20k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Placid Plastic Duck Simulator out and predicted the genre from its 8 similar games. Every figure here, including Placid Plastic Duck Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 274k–434k
best case 1.6M (My Singing Monsters)
Games like Placid Plastic Duck Simulator

The middle of these games

≈ 274k–434k copies

≈ $1.6M–$2.1M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Creature Collector (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: My Singing Monsters at ≈ 1.2M–2.0M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 485 to 3k.
The genre you'd be entering
Your set
Your set clusters on Creature Collector (3 of 8) and Co-op (2 of 8).
The winners
Winners here lead with Creature Collector + Simulation. The breakout hits carry Farming Sim + Colony Sim + Free to Play; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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