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How many copies did Motor Town: Behind The Wheel sell?

Estimated copies sold
≈ 239k–388k
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
from 10k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Motor Town: Behind The Wheel out and predicted the genre from its 8 similar games. Every figure here, including Motor Town: Behind The Wheel's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.3M–4.3M
best case 26.7M (BeamNG.drive)
Games like Motor Town: Behind The Wheel

The middle of these games

≈ 3.3M–4.3M copies

≈ $22.1M–$51.1M after Steam's cut

from ~103k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 61k reviews in their first month; the spread ran 32k to 153k.
The genre you'd be entering
Your set
Your set clusters on Open World (5 of 8) and Sandbox (5 of 8).
The winners
Winners here lead with Simulation + Open World, priced around $22. The breakout hits carry Simulation + Co-op + Crime; a typical game here doesn't.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
1.7x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
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RacingAutomobile Sim
Teardown
2022
Est. copies
≈ 3.4M–5.5M
SteamSpy 2M–5M
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$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
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DestructionPhysics
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2023
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$8.1M–$21.7M after Steam's cut $14.7M–$33.4M before the cut
$19.99
59k reviews
Very Positive
SandboxDestruction
Crossout
2017
Est. copies
≈ 2.4M–3.9M
SteamSpy 5M–10M
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Free
Free
70k reviews
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Third PersonGun Customization
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2025
Est. copies
≈ 7.8M–12.7M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$42.9M–$115.2M after Steam's cut $77.9M–$177.3M before the cut
$19.99
314k reviews
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CarX Drift Racing Online
2017
Est. copies
≈ 3.1M–5.0M
SteamSpy 2M–5M
Est. revenue
$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
$16.99
89k reviews
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RacingPhysics
My Summer Car
2025
Est. copies
≈ 2.9M–4.7M
SteamSpy 1M–2M
Est. revenue
$12.0M–$32.2M after Steam's cut $21.8M–$49.5M before the cut
$14.99
117k reviews
Very Positive
Automobile SimSimulation
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
4.0x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving

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