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How many copies did Pacer sell?

Estimated copies sold
≈ 20k–32k
$219k–$589k after Steam's cut $398k–$906k before the cut
from 803 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Pacer out and predicted the genre from its 8 similar games. Every figure here, including Pacer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 206k (GRIP: Combat Racing)
Games like Pacer

The middle of these games

≈ 3k–7k copies

≈ $9k–$24k after Steam's cut

from ~128 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: GRIP: Combat Racing at ≈ 157k–254k copies, ≈ $1.3M–$3.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 111 reviews in their first month; the spread ran 17 to 339.
The genre you'd be entering
Your set
Your set clusters on Racing (7 of 8) and Combat Racing (6 of 8).
The winners
Winners here lead with Combat Racing + Futuristic, priced around $22. The breakout hits carry Futuristic + Indie + Fast-Paced; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BallisticNG
2018
Est. copies
≈ 114k–185k
29x vs typical
SteamSpy 200k–500k
Est. revenue
$468k–$1.3M after Steam's cut $851k–$1.9M before the cut
$14.99
4k reviews
Very Positive
Combat RacingFuturistic
GRIP: Combat Racing
2018
Est. copies
≈ 157k–254k
40x vs typical
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.3M–$5.3M before the cut
$29.99
5k reviews
Very Positive
RacingAction
Interstate Drifter 2000
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$9.99
68 reviews
Very Positive
RacingAction
ArcRacer
2023
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$13k before the cut
$8.00
59 reviews
Very Positive
RacingFast-Paced
Extreme-G 2
2017
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$8k–$21k after Steam's cut $15k–$33k before the cut
$5.99
141 reviews
Mixed
RacingFuturistic
Auto Age: Standoff
2017
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
Free
Free
115 reviews
Mixed
SoftwareIndie
Rocket Assault: Downhill Rush
2023
Est. copies
≈ 6k–10k
1.9x vs typical
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$7.99
238 reviews
Very Positive
RacingAction
XF Extreme Formula
2026
Est. copies
≈ 9k–15k
2.9x vs typical
SteamSpy under 20k
Est. revenue
$31k–$82k after Steam's cut $56k–$126k before the cut
$11.99
374 reviews
Very Positive
RacingCombat Racing

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