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wishvane

How many copies did Unscripted sell?

Estimated copies sold
≈ 50–81
$96–$257 after Steam's cut $175–$396 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Unscripted out and predicted the genre from its 8 similar games. Every figure here, including Unscripted's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–38k
best case 45k (墨心:波云诡船)
Games like Unscripted

The middle of these games

≈ 1k–38k copies

≈ $2k–$78k after Steam's cut

from ~114 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: 墨心:波云诡船 at ≈ 35k–56k copies, ≈ $28k–$76k after Steam's cut.

What it took to get here
About half the games that made it here had over 98 reviews in their first month; the spread ran 1 to 886.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Immersive Sim (6 of 8) and Choose Your Own Adventure (4 of 8).
The winners
Winners here lead with Visual Novel + Puzzle, priced around $3.
The era
The games you compared span 2018 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Escape RoomChoose Your Own Adventure

Sizing up your own game? See what its genre can realistically do before you build it.