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How many copies did City 13 sell?

Estimated copies sold
≈ 174–282
$47–$127 after Steam's cut $86–$195 before the cut
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left City 13 out and predicted the genre from its 8 similar games. Every figure here, including City 13's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 475k–1.8M
best case 18.6M (Brawlhalla)
Games like City 13

The middle of these games

≈ 475k–1.8M copies

≈ $4.1M–$8.8M after Steam's cut

from ~33k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is 2D Platformer (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Brawlhalla at ≈ 14.2M–23.0M copies.

What it took to get here
About half the games that made it here had over 12k reviews in their first month; the spread ran 7k to 22k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (4 of 8) and Action Roguelike (2 of 8).
The winners
Winners here lead with Fighting + 2D Fighter.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Noita
2020
Est. copies
≈ 2.2M–3.6M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
$19.99
89k reviews
Overwhelmingly Positive
PhysicsRogue-like
Necesse
2025
Est. copies
≈ 715k–1.2M
SteamSpy 1M–2M
Est. revenue
$2.9M–$7.9M after Steam's cut $5.4M–$12.2M before the cut
$14.99
29k reviews
Very Positive
Open World Survival CraftMultiplayer
SANABI
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 500k–1M
Est. revenue
$4.6M–$12.3M after Steam's cut $8.3M–$19.0M before the cut
$14.99
45k reviews
Overwhelmingly Positive
Pixel GraphicsStory Rich
Door Kickers: Action Squad
2018
Est. copies
≈ 322k–523k
SteamSpy 1M–2M
Est. revenue
$1.2M–$3.3M after Steam's cut $2.3M–$5.1M before the cut
$13.99
11k reviews
Very Positive
2D PlatformerPixel Graphics
Have a Nice Death
2023
Est. copies
≈ 267k–434k
SteamSpy 200k–500k
Est. revenue
$1.8M–$4.9M after Steam's cut $3.3M–$7.6M before the cut
$24.99
11k reviews
Very Positive
Action RoguelikeHack and Slash
Rogue Legacy 2
2022
Est. copies
≈ 375k–609k
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
BlazBlue Entropy Effect
2024
Est. copies
≈ 898k–1.5M
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
Brawlhalla
2017
Est. copies
≈ 14.2M–23.0M
13x vs typical
SteamSpy 20M–50M
Est. revenue
Free
Free
411k reviews
Mostly Positive
Free to PlayMultiplayer

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