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wishvane

How many copies did Noita sell?

Estimated copies sold
≈ 2.2M–3.6M
$12.1M–$32.5M after Steam's cut $22.0M–$50.0M before the cut
from 89k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Noita out and predicted the genre from its 8 similar games. Every figure here, including Noita's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k
best case 889k (Exanima)
Games like Noita

The middle of these games

≈ 2k copies

≈ $6k–$16k after Steam's cut

from ~67 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Exanima at ≈ 677k–1.1M copies, ≈ $2.8M–$7.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 52 reviews in their first month; the spread ran 9 to 514.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Dungeon Crawler (8 of 8) and Rogue-like (5 of 8).
The winners
Winners here lead with Dungeon Crawler, priced around $17. The breakout hits carry Difficult + Physics + Adventure; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Galactic Glitch
2025
Est. copies
≈ 25k–40k
15x vs typical
SteamSpy under 20k
Est. revenue
$88k–$235k after Steam's cut $159k–$362k before the cut
$12.99
988 reviews
Very Positive
Action RoguelikeTwin Stick Shooter
Oneiro
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$2k–$5k after Steam's cut $3k–$7k before the cut
$4.99
50 reviews
Very Positive
Dungeon CrawlerPerma Death
Cursed to Golf
2022
Est. copies
≈ 20k–32k
12x vs typical
SteamSpy 100k–200k
Est. revenue
$109k–$293k after Steam's cut $198k–$451k before the cut
$19.99
800 reviews
Mostly Positive
Rogue-likeDifficult
Soul Scathe
2022
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$33k before the cut
$19.99
59 reviews
Mostly Positive
ActionRPG
Roundguard
2020
Est. copies
≈ 14k–23k
8.6x vs typical
SteamSpy 100k–200k
Est. revenue
$78k–$210k after Steam's cut $142k–$324k before the cut
$19.99
574 reviews
Very Positive
PinballPhysics
Gone Viral
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$10k–$27k after Steam's cut $19k–$42k before the cut
$19.99
75 reviews
Mostly Positive
Rogue-liteAction
The Pinball Wizard
2022
Est. copies
≈ 2k–3k
SteamSpy 20k–50k
Est. revenue
$4k–$11k after Steam's cut $7k–$17k before the cut
$7.99
74 reviews
Mostly Positive
Dungeon CrawlerPinball
Exanima
2015
Est. copies
≈ 677k–1.1M
209x vs typical
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.5M after Steam's cut $5.1M–$11.5M before the cut
$14.99
14k reviews
Very Positive
PhysicsRPG

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