Sign in
wishvane

How many copies did HEXONEX sell?

Estimated copies sold
≈ 99–161
$54–$146 after Steam's cut $99–$224 before the cut
from 4 reviews (4 user reviews)
Thin evidence: 4 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HEXONEX out and predicted the genre from its 8 similar games. Every figure here, including HEXONEX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 26k–329k
best case 324k (Opus Magnum)
Games like HEXONEX

The middle of these games

≈ 26k–329k copies

≈ $85k–$544k after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Opus Magnum at ≈ 247k–401k copies, ≈ $1.4M–$3.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Logic (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Puzzle + Programming, priced around $20.
The era
None of the games you compared shipped in the last two years; the newest is from 2018. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 38 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hexologic
2018
Est. copies
≈ 41k–67k
SteamSpy 50k–100k
Est. revenue
$57k–$152k after Steam's cut $103k–$234k before the cut
$4.99
1k reviews
Overwhelmingly Positive
LogicPuzzle
Opus Magnum
2017
Est. copies
≈ 247k–401k
3.4x vs typical
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.6M after Steam's cut $2.5M–$5.6M before the cut
$19.99
7k reviews
Overwhelmingly Positive
PuzzleProgramming
Hexcells Plus
2014
Est. copies
≈ 158k–257k
SteamSpy 100k–200k
Est. revenue
$130k–$350k after Steam's cut $237k–$539k before the cut
$2.99
3k reviews
Very Positive
PuzzleIndie
Hexcells
2014
Est. copies
≈ 332k–539k
2.8x vs typical
SteamSpy 200k–500k
Est. revenue
$273k–$734k after Steam's cut $496k–$1.1M before the cut
$2.99
6k reviews
Overwhelmingly Positive
PuzzleCasual
Hexcells Infinite
2014
Est. copies
≈ 263k–428k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$361k–$971k after Steam's cut $657k–$1.5M before the cut
$4.99
5k reviews
Overwhelmingly Positive
PuzzleCasual
Evergarden
2018
Est. copies
≈ 23k–38k
SteamSpy 20k–50k
Est. revenue
$64k–$173k after Steam's cut $117k–$266k before the cut
$9.99
769 reviews
Very Positive
PuzzleStrategy
A Game of Changes
2016
Est. copies
≈ 10k–16k
SteamSpy 20k–50k
Est. revenue
$13k–$36k after Steam's cut $24k–$56k before the cut
$4.99
236 reviews
Mixed
Puzzle3D Platformer
Hexa Turn
2018
Est. copies
≈ 3k–6k
SteamSpy under 20k
Est. revenue
$3k–$8k after Steam's cut $5k–$12k before the cut
$2.99
113 reviews
Very Positive
CasualIndie

Sizing up your own game? See what its genre can realistically do before you build it.