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How many copies did Egression sell?

Estimated copies sold
≈ 3k–5k
$19k–$50k after Steam's cut $34k–$77k before the cut
from 136 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Egression out and predicted the genre from its 8 similar games. Every figure here, including Egression's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–65k
best case 131k (The Room VR: A Dark Matter)
Games like Egression

The middle of these games

≈ 14k–65k copies

≈ $80k–$641k after Steam's cut

from ~971 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: The Room VR: A Dark Matter at ≈ 100k–162k copies, ≈ $684k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 320 reviews in their first month; the spread ran 16 to 815.
The genre you'd be entering
Your set
Your set clusters on Puzzle (7 of 8) and VR (7 of 8).
The winners
Winners here lead with Puzzle + VR, priced around $25.
The era
The games you compared span 2017 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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PuzzleVR
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4.1x vs typical
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AdventurePuzzle
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PuzzleAdventure
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I Expect You To Die 3: Cog in the Machine
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AdventureAction
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