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How many copies did Religion inc. sell?

Estimated copies sold
≈ 3k–6k
$5k–$13k after Steam's cut $9k–$19k before the cut
from 138 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Religion inc. out and predicted the genre from its 8 similar games. Every figure here, including Religion inc.'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 32k–118k
best case 1.2M (Mountain)
Games like Religion inc.

The middle of these games

≈ 32k–118k copies

≈ $46k–$488k after Steam's cut

from ~1k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Mountain at ≈ 912k–1.5M copies, ≈ $248k–$668k after Steam's cut.

What it took to get here
About half the games that made it here had over 228 reviews in their first month; the spread ran 15 to 524.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and God Game (4 of 8).
The winners
Winners here lead with Simulation + God Game, priced around $1.
The era
The games you compared span 2013 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Everything
2017
Est. copies
≈ 133k–216k
3.6x vs typical
SteamSpy 100k–200k
Est. revenue
$547k–$1.5M after Steam's cut $995k–$2.3M before the cut
$14.99
4k reviews
Very Positive
PhilosophicalSimulation
Mountain
2014
Est. copies
≈ 912k–1.5M
15x vs typical
SteamSpy 500k–1M
Est. revenue
$248k–$668k after Steam's cut $452k–$1.0M before the cut
$0.99
16k reviews
Very Positive
SimulationIndie
Motesolo : No Girlfriend Since Birth
2021
Est. copies
≈ 27k–44k
SteamSpy 50k–100k
Est. revenue
$172k–$464k after Steam's cut $314k–$713k before the cut
$22.99
1k reviews
Very Positive
Skyward Collapse
2013
Est. copies
≈ 21k–34k
SteamSpy 100k–200k
Est. revenue
$29k–$77k after Steam's cut $52k–$118k before the cut
$4.99
329 reviews
Mixed
StrategySimulation
Species: Artificial Life, Real Evolution
2018
Est. copies
≈ 31k–50k
SteamSpy 100k–200k
Est. revenue
$168k–$451k after Steam's cut $305k–$694k before the cut
$19.99
1k reviews
Mostly Positive
SimulationSandbox
The Confession
2020
Est. copies
≈ 25k–41k
SteamSpy under 20k
Est. revenue
$14k–$37k after Steam's cut $25k–$57k before the cut
$1.99
1k reviews
Very Positive
SimulationDark Humor
Doodle God
2015
Est. copies
≈ 76k–123k
SteamSpy 100k–200k
Est. revenue
$312k–$840k after Steam's cut $568k–$1.3M before the cut
$14.99
2k reviews
Mostly Positive
IndieCasual
Flag Collection
2020
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$810–$2k after Steam's cut $1k–$3k before the cut
$0.99
120 reviews
Mostly Positive
IndieSimulation

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