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How many copies did Reverse Defenders sell?

Estimated copies sold
≈ 942–2k
$5k–$14k after Steam's cut $9k–$21k before the cut
from 38 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Reverse Defenders out and predicted the genre from its 8 similar games. Every figure here, including Reverse Defenders's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 14k–77k
best case 179k (Ratropolis)
Games like Reverse Defenders

The middle of these games

≈ 14k–77k copies

≈ $76k–$508k after Steam's cut

from ~604 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Ratropolis at ≈ 137k–222k copies, ≈ $676k–$1.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 361 reviews in their first month; the spread ran 15 to 3k.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Card Game (5 of 8).
The winners
Winners here lead with Deckbuilding + Card Battler, priced around $18.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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StrategyRogue-lite

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