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How many copies did Necronator: Dead Wrong sell?

Estimated copies sold
≈ 13k–21k
$47k–$125k after Steam's cut $85k–$193k before the cut
from 526 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Necronator: Dead Wrong out and predicted the genre from its 8 similar games. Every figure here, including Necronator: Dead Wrong's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 708–54k
best case 2.5M (Minion Masters)
Games like Necronator: Dead Wrong

The middle of these games

≈ 708–54k copies

≈ $1k–$54k after Steam's cut

from ~214 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
About half the games that made it here had over 69 reviews in their first month; the spread ran 3 to 3k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Card Battler (8 of 8) and Tower Defense (6 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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