wishvane
How many copies did TOKOYO: The Tower of Perpetuity sell?
Estimated copies sold
≈ 12k–20k
$40k–$107k net $73k–$165k gross
from 504 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TOKOYO: The Tower of Perpetuity out and predicted the genre from its 8 similar games. Every figure here, including TOKOYO: The Tower of Perpetuity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–13k
best case 1.1M (BlazBlue Entropy Effect)
The Action Roguelike lane

A niche genre: modest ceilings, most sell around 9k copies, so plan for a small audience.

A typical game
≈ 9k copies
≈ $44k after Steam's cut
from ~292 reviews
Best case
≈ 1.1M copies
BlazBlue Entropy Effect · ≈ $8.6M after Steam's cut
from 35k reviews
A breakout hit, far above a typical game.

6 of your 8 games sit in the typical range; 2 are breakout hits far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with Action + Platformer, priced around $22.
  • The breakout hits carry Platformer + Action + Post-apocalyptic; a typical game here doesn't.
  • 4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Diamond ($1M+). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2024
Est. copies
≈ 852k–1.4M
122x vs typical
SteamSpy 500k–1M
Est. revenue
$4.7M–$12.6M net $8.5M–$19.4M gross
$19.99
35k reviews
Very Positive
Action RoguelikeAction-Adventure +6
2022
Est. copies
≈ 361k–587k
52x vs typical
SteamSpy 1M–2M
Est. revenue
$2.5M–$6.7M net $4.5M–$10.3M gross
$24.99
15k reviews
Very Positive
ArcadeMetroidvania +6
2021
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$22k–$58k net $39k–$89k gross
$9.99
316 reviews
Very Positive
Action RoguelikeAction +6
2025
Est. copies
≈ 18k–29k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$73k–$197k net $133k–$302k gross
$14.99
739 reviews
Overwhelmingly Positive
Early AccessAction Roguelike +6
2020
Est. copies
≈ 11k–17k
SteamSpy 0–20k
Est. revenue
$26k–$70k net $47k–$108k gross
$8.99
399 reviews
Mixed
Action RoguelikeRoguevania +6
2024
Est. copies
≈ 4k–6k
SteamSpy 0–20k
Est. revenue
$7k–$19k net $13k–$29k gross
$6.99
154 reviews
Mostly Positive
ActionAction Roguelike +6
2019
Est. copies
≈ 7k–11k
SteamSpy 0–20k
Est. revenue
$18k–$49k net $33k–$75k gross
$9.99
230 reviews
Mostly Positive
ArcadeColorful +6
2024
Est. copies
≈ 6k–10k
SteamSpy 0–20k
Est. revenue
$30k–$81k net $55k–$124k gross
$16.99
268 reviews
Very Positive
Action RoguelikeHack and Slash +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples