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How many copies did TOKOYO: The Tower of Perpetuity sell?

Estimated copies sold
≈ 13k–20k
$41k–$111k after Steam's cut $75k–$171k before the cut
from 506 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TOKOYO: The Tower of Perpetuity out and predicted the genre from its 8 similar games. Every figure here, including TOKOYO: The Tower of Perpetuity's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–12k
best case 1.2M (BlazBlue Entropy Effect)
Games like TOKOYO: The Tower of Perpetuity

The middle of these games

≈ 9k–12k copies

≈ $35k–$55k after Steam's cut

from ~294 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: BlazBlue Entropy Effect at ≈ 898k–1.5M copies, ≈ $4.9M–$13.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 272 reviews in their first month; the spread ran 138 to 14k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (7 of 8) and Rogue-lite (4 of 8).
The winners
Winners here lead with Platformer, priced around $22. The breakout hits carry Platformer + Action + Post-apocalyptic; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BlazBlue Entropy Effect
2024
Est. copies
≈ 898k–1.5M
123x vs typical
SteamSpy 500k–1M
Est. revenue
$4.9M–$13.3M after Steam's cut $9.0M–$20.4M before the cut
$19.99
36k reviews
Very Positive
Action RoguelikeAction-Adventure
Rogue Legacy 2
2022
Est. copies
≈ 375k–609k
52x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$6.9M after Steam's cut $4.7M–$10.7M before the cut
$24.99
15k reviews
Very Positive
ArcadeMetroidvania
Rising Hell
2021
Est. copies
≈ 8k–13k
SteamSpy 20k–50k
Est. revenue
$22k–$58k after Steam's cut $39k–$89k before the cut
$9.99
317 reviews
Very Positive
Action RoguelikeAction
Dunjungle
2025
Est. copies
≈ 19k–30k
2.5x vs typical
SteamSpy 20k–50k
Est. revenue
$76k–$206k after Steam's cut $139k–$316k before the cut
$14.99
748 reviews
Overwhelmingly Positive
Early AccessAction Roguelike
Seed Hunter 猎源
2020
Est. copies
≈ 10k–16k
SteamSpy under 20k
Est. revenue
$25k–$66k after Steam's cut $45k–$102k before the cut
$8.99
403 reviews
Mixed
Action RoguelikeRoguevania
Blade of the Netherworld
2024
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$7k–$20k after Steam's cut $13k–$30k before the cut
$6.99
154 reviews
Mostly Positive
ActionAction Roguelike
Eagle Island Twist
2019
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$18k–$49k after Steam's cut $33k–$75k before the cut
$9.99
230 reviews
Mostly Positive
ArcadeColorful
Nightmare: The Lunatic
2024
Est. copies
≈ 7k–11k
SteamSpy under 20k
Est. revenue
$31k–$84k after Steam's cut $57k–$129k before the cut
$16.99
270 reviews
Very Positive
Action RoguelikeHack and Slash

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