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How many copies did Do It With Hay sell?

Estimated copies sold
≈ 298–484
$245–$658 after Steam's cut $446–$1k before the cut
from 12 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Do It With Hay out and predicted the genre from its 8 similar games. Every figure here, including Do It With Hay's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 238k–1.0M
best case 1.7M (Medieval Dynasty)
Games like Do It With Hay

The middle of these games

≈ 238k–1.0M copies

≈ $1.8M–$13.2M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Medieval Dynasty at ≈ 1.3M–2.1M copies, ≈ $12.4M–$33.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 409 to 22k.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and City Builder (4 of 8).
The winners
Winners here lead with Crafting + Building, priced around $35.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
5.3x vs typical
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$34.99
52k reviews
Very Positive
CraftingBuilding
Settlement Survival
2022
Est. copies
≈ 200k–325k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.5M before the cut
$19.99
8k reviews
Very Positive
City BuilderBuilding
Farthest Frontier
2025
Est. copies
≈ 630k–1.0M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$34.99
25k reviews
Very Positive
Early AccessHistorical
Captain of Industry
2022
Est. copies
≈ 284k–462k
SteamSpy 200k–500k
Est. revenue
$2.7M–$7.4M after Steam's cut $5.0M–$11.3M before the cut
$34.99
11k reviews
Very Positive
Base-BuildingAutomation
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
4.5x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Atomicrops
2020
Est. copies
≈ 157k–255k
SteamSpy 200k–500k
Est. revenue
$646k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$14.99
6k reviews
Very Positive
ActionIndie
One Hour One Life
2018
Est. copies
≈ 145k–236k
SteamSpy 200k–500k
Est. revenue
$599k–$1.6M after Steam's cut $1.1M–$2.5M before the cut
$14.99
5k reviews
Mostly Positive
IndieSimulation
Ostriv
2020
Est. copies
≈ 189k–308k
SteamSpy 200k–500k
Est. revenue
$1.3M–$3.5M after Steam's cut $2.4M–$5.4M before the cut
$24.99
8k reviews
Overwhelmingly Positive
Early AccessStrategy

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