Sign in
wishvane

How many copies did My Time at Portia sell?

Estimated copies sold
≈ 1.3M–2.1M
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
from 44k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left My Time at Portia out and predicted the genre from its 8 similar games. Every figure here, including My Time at Portia's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.1M–1.6M
best case 56.5M (Stardew Valley)
Games like My Time at Portia

The middle of these games

≈ 1.1M–1.6M copies

≈ $6.8M–$14.6M after Steam's cut

from ~34k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stardew Valley at ≈ 43.0M–69.9M copies, ≈ $177.4M–$476.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 20k reviews in their first month; the spread ran 12k to 64k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Life Sim (5 of 8).
The winners
Winners here lead with Psychological Horror + Story Rich, priced around $15.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Volcano Princess
2023
Est. copies
≈ 1.2M–2.0M
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.9M after Steam's cut $6.7M–$15.2M before the cut
$10.99
49k reviews
Overwhelmingly Positive
Life SimMultiple Endings
MiSide
2024
Est. copies
≈ 3.5M–5.7M
4.1x vs typical
SteamSpy 1M–2M
Est. revenue
$14.5M–$39.0M after Steam's cut $26.3M–$59.9M before the cut
$14.99
142k reviews
Overwhelmingly Positive
My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Stardew Valley
2016
Est. copies
≈ 43.0M–69.9M
30x vs typical
SteamSpy 20M–50M
Est. revenue
$177.4M–$476.9M after Steam's cut $322.5M–$733.6M before the cut
$14.99
1.0M reviews
Overwhelmingly Positive
Farming SimPixel Graphics
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
4.2x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer
The Sims™ 3
2011
Est. copies
≈ 2.2M–3.5M
SteamSpy 2M–5M
Est. revenue
$11.9M–$32.1M after Steam's cut $21.7M–$49.3M before the cut
$19.99
34k reviews
Very Positive
Life SimSimulation
Chinese Parents
2018
Est. copies
≈ 821k–1.3M
SteamSpy 1M–2M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.1M–$9.3M before the cut
$9.99
27k reviews
Very Positive

Sizing up your own game? See what its genre can realistically do before you build it.