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wishvane

How many copies did Back to the Scene sell?

Estimated copies sold
≈ 1k–2k
from 43 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Back to the Scene out and predicted the genre from its 8 similar games. Every figure here, including Back to the Scene's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 584k–679k
best case 3.5M (Outer Wilds)
Games like Back to the Scene

The middle of these games

≈ 584k–679k copies

≈ $3.7M–$12.7M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Outer Wilds at ≈ 2.6M–4.3M copies, ≈ $18.2M–$48.9M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 1k to 9k.
The genre you'd be entering
Your set
Your set clusters on Exploration (8 of 8) and Puzzle (8 of 8).
The winners
Winners here lead with Exploration + Space, priced around $25. The breakout hits carry Space + Great Soundtrack + Atmospheric; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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5.4x vs typical
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MysteryPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.