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How many copies did The Arena Guy sell?

Estimated copies sold
≈ 298–484
$81–$218 after Steam's cut $148–$335 before the cut
from 12 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Arena Guy out and predicted the genre from its 8 similar games. Every figure here, including The Arena Guy's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–11k
best case 19k (X Invader)
Games like The Arena Guy

The middle of these games

≈ 5k–11k copies

≈ $8k–$30k after Steam's cut

from ~228 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: X Invader at ≈ 14k–23k copies, ≈ $20k–$53k after Steam's cut.

What it took to get here
About half the games that made it here had over 89 reviews in their first month; the spread ran 29 to 492.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Rogue-lite (7 of 8) and Action Roguelike (6 of 8).
The winners
Winners here lead with Shoot 'Em Up + Arena Shooter, priced around $5.
The era
6 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Hero of Not Our Time
2020
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$0.99
158 reviews
Mostly Positive
CasualAction
Voids Vigil
2025
Est. copies
≈ 9k–15k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$13k–$35k after Steam's cut $24k–$54k before the cut
$4.99
382 reviews
Very Positive
SingleplayerRogue-like
Striving for Light: Survival
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$6k–$15k after Steam's cut $10k–$24k before the cut
$4.99
168 reviews
Mostly Positive
ActionAction Roguelike
Antipaint
2024
Est. copies
≈ 7k–12k
SteamSpy under 20k
Est. revenue
$16k–$42k after Steam's cut $28k–$65k before the cut
$7.99
287 reviews
Very Positive
SingleplayerAction Roguelike
Airships: Lost Flotilla
2025
Est. copies
≈ 8k–12k
SteamSpy under 20k
Est. revenue
$19k–$51k after Steam's cut $34k–$78k before the cut
$8.99
309 reviews
Very Positive
ArcadeRogue-like
X Invader
2024
Est. copies
≈ 14k–23k
2.5x vs typical
SteamSpy 50k–100k
Est. revenue
$20k–$53k after Steam's cut $36k–$82k before the cut
$4.99
579 reviews
Mostly Positive
Shoot 'Em UpArena Shooter
Gacha Fever
2024
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$5k–$12k after Steam's cut $8k–$19k before the cut
$4.99
136 reviews
Very Positive
Arena ShooterRogue-lite
Defenders of the Omniverse
2024
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$4k–$12k after Steam's cut $8k–$18k before the cut
$9.99
65 reviews
Mostly Positive
Early AccessRPG

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