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How many copies did John Wick Hex sell?

Estimated copies sold
≈ 19k–31k
from 773 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left John Wick Hex out and predicted the genre from its 8 similar games. Every figure here, including John Wick Hex's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–7k
best case 9k (Delivery INC)
Games like John Wick Hex

The middle of these games

≈ 3k–7k copies

≈ $6k–$40k after Steam's cut

from ~148 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Delivery INC at ≈ 7k–11k copies, ≈ $28k–$74k after Steam's cut.

What it took to get here
About half the games that made it here had over 57 reviews in their first month; the spread ran 30 to 101.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Time Management (5 of 8).
The winners
Winners here lead with Real Time Tactics + Management, priced around $15.
The era
The games you compared span 2017 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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CasualStrategy

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