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How many copies did Delivery INC sell?

Estimated copies sold
≈ 7k–11k
$28k–$74k after Steam's cut $50k–$115k before the cut
from 271 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Delivery INC out and predicted the genre from its 8 similar games. Every figure here, including Delivery INC's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 151k–255k
best case 1.7M (Stronghold Crusader HD (2012))
Games like Delivery INC

The middle of these games

≈ 151k–255k copies

≈ $1.5M–$2.6M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stronghold Crusader HD (2012) at ≈ 1.3M–2.2M copies, ≈ $3.7M–$9.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 781 reviews in their first month; the spread ran 625 to 2k.
The genre you'd be entering
Your set
Your set clusters on Management (6 of 8) and Real Time Tactics (5 of 8).
The winners
Winners here lead with Base-Building, priced around $10. The breakout hits carry Base-Building + War + Automation; a typical game here doesn't.
The era
The games you compared span 2009 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stronghold 2: Steam Edition
2017
Est. copies
≈ 198k–322k
SteamSpy 500k–1M
Est. revenue
$816k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$14.99
6k reviews
Very Positive
City BuilderReal Time Tactics
Stronghold: Warlords
2021
Est. copies
≈ 132k–214k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$39.99
5k reviews
Mixed
City BuilderReal Time Tactics
Stronghold Crusader HD (2012)
2013
Est. copies
≈ 1.3M–2.2M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$3.7M–$9.8M after Steam's cut $6.6M–$15.1M before the cut
$9.99
21k reviews
Overwhelmingly Positive
MilitaryCity Builder
The Stronghold Collection
2009
Est. copies
≈ 364k–591k
SteamSpy 200k–500k
Est. revenue
$2.5M–$6.7M after Steam's cut $4.5M–$10.3M before the cut
$24.99
6k reviews
Very Positive
City BuilderReal Time Tactics
112 Operator
2020
Est. copies
≈ 182k–296k
SteamSpy 100k–200k
Est. revenue
$1.2M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$24.99
7k reviews
Very Positive
SimulationRealistic
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–178k
SteamSpy 200k–500k
Est. revenue
$904k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$29.99
4k reviews
Very Positive
StrategySpace
shapez
2020
Est. copies
≈ 393k–638k
2.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.1M–$2.9M after Steam's cut $2.0M–$4.5M before the cut
$9.99
16k reviews
Overwhelmingly Positive
AutomationBase-Building
Blackthorn Arena
2020
Est. copies
≈ 94k–152k
SteamSpy 200k–500k
Est. revenue
$644k–$1.7M after Steam's cut $1.2M–$2.7M before the cut
$24.99
4k reviews
Mixed
StrategySimulation

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