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How many copies did Master Forge sell?

Estimated copies sold
≈ 2k–3k
$1k–$4k after Steam's cut $2k–$6k before the cut
from 66 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Master Forge out and predicted the genre from its 8 similar games. Every figure here, including Master Forge's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–3.0M
best case 4.7M (Crusader Kings III)
Games like Master Forge

The middle of these games

≈ 1.3M–3.0M copies

≈ $11.1M–$29.9M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crusader Kings III at ≈ 3.5M–5.8M copies, ≈ $48.8M–$131.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 16k to 44k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Management (6 of 8).
The winners
Winners here lead with Medieval + Grand Strategy, priced around $50.
The era
The games you compared span 2014 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Kingdoms and Castles
2017
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$5.9M–$16.0M after Steam's cut $10.8M–$24.6M before the cut
$19.99
31k reviews
Very Positive
Banished
2014
Est. copies
≈ 2.4M–3.9M
SteamSpy 2M–5M
Est. revenue
$13.3M–$35.8M after Steam's cut $24.2M–$55.1M before the cut
$19.99
43k reviews
Very Positive
Manor Lords
2024
Est. copies
≈ 2.3M–3.7M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$24.8M–$66.6M after Steam's cut $45.0M–$102.4M before the cut
$39.99
91k reviews
Very Positive
StrategyCity Builder
Crusader Kings III
2020
Est. copies
≈ 3.5M–5.8M
3.3x vs typical
SteamSpy 2M–5M
Est. revenue
$48.8M–$131.2M after Steam's cut $88.7M–$201.9M before the cut
$49.99
143k reviews
Very Positive
StrategyMedieval
Foundation
2025
Est. copies
≈ 599k–973k
SteamSpy 500k–1M
Est. revenue
$5.8M–$15.5M after Steam's cut $10.5M–$23.8M before the cut
$34.99
24k reviews
Very Positive
Dwarf Fortress
2022
Est. copies
≈ 780k–1.3M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.3M after Steam's cut $11.7M–$26.6M before the cut
$29.99
31k reviews
Very Positive
DwarfColony Sim
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting
Potion Craft: Alchemist Simulator
2022
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$6.1M–$16.3M after Steam's cut $11.0M–$25.1M before the cut
$19.99
45k reviews
Very Positive
CraftingSingleplayer

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