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How many copies did Sword of Destiny sell?

Estimated copies sold
≈ 4k–6k
$999–$3k after Steam's cut $2k–$4k before the cut
from 148 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sword of Destiny out and predicted the genre from its 8 similar games. Every figure here, including Sword of Destiny's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 51k–1.1M
best case 5.8M (Celeste)
Games like Sword of Destiny

The middle of these games

≈ 51k–1.1M copies

≈ $215k–$10.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Celeste at ≈ 4.4M–7.2M copies, ≈ $24.5M–$65.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 354 to 2k.
The genre you'd be entering
Your set
Your set clusters on 2D Platformer (8 of 8) and Precision Platformer (8 of 8).
The winners
Winners here lead with Precision Platformer + Platformer, priced around $20.
The era
The games you compared span 2010 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.5x vs typical
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