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How many copies did Cafe Deux Femmes sell?

Estimated copies sold
≈ 546–887
$749–$2k after Steam's cut $1k–$3k before the cut
from 22 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cafe Deux Femmes out and predicted the genre from its 8 similar games. Every figure here, including Cafe Deux Femmes's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 301k–475k
best case 2.1M (VA-11 Hall-A: Cyberpunk Bartender Action)
Games like Cafe Deux Femmes

The middle of these games

≈ 301k–475k copies

≈ $1.3M–$2.0M after Steam's cut

from ~10k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: VA-11 Hall-A: Cyberpunk Bartender Action at ≈ 1.6M–2.6M copies, ≈ $6.6M–$17.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 800 reviews in their first month; the spread ran 621 to 1k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (6 of 8) and Visual Novel (6 of 8).
The winners
Winners here lead with Cyberpunk + Visual Novel, priced around $15. The breakout hits carry Cyberpunk + Dystopian + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2016 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

VA-11 Hall-A: Cyberpunk Bartender Action
2016
Est. copies
≈ 1.6M–2.6M
3.7x vs typical
SteamSpy 500k–1M
Est. revenue
$6.6M–$17.8M after Steam's cut $12.1M–$27.4M before the cut
$14.99
39k reviews
Overwhelmingly Positive
CyberpunkVisual Novel
Amorous
2018
Est. copies
≈ 317k–516k
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Very Positive
Sexual ContentNudity
Marco & The Galaxy Dragon
2020
Est. copies
≈ 195k–316k
SteamSpy 50k–100k
Est. revenue
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
$19.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime
Florence
2020
Est. copies
≈ 406k–660k
1.6x vs typical
SteamSpy 200k–500k
Est. revenue
$669k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$5.99
16k reviews
Very Positive
IndieCasual
missed messages.
2019
Est. copies
≈ 447k–727k
SteamSpy 500k–1M
Est. revenue
Free
Free
16k reviews
Overwhelmingly Positive
Free to PlayVisual Novel
BAD END THEATER
2021
Est. copies
≈ 249k–404k
SteamSpy 200k–500k
Est. revenue
$683k–$1.8M after Steam's cut $1.2M–$2.8M before the cut
$9.99
10k reviews
Overwhelmingly Positive
Multiple EndingsVisual Novel
Coffee Talk
2020
Est. copies
≈ 311k–505k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
WITCH ON THE HOLY NIGHT
2023
Est. copies
≈ 209k–340k
SteamSpy 50k–100k
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$39.99
8k reviews
Overwhelmingly Positive
Visual NovelAnime

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