Sign in
wishvane

How many copies did MVorpheus "Content Organizer" sell?

Estimated copies sold
≈ 74–121
from 3 reviews (3 user reviews)
Thin evidence: 3 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left MVorpheus "Content Organizer" out and predicted the genre from its 8 similar games. Every figure here, including MVorpheus "Content Organizer"'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 149k–200k
best case 2.1M (Emily is Away)
Games like MVorpheus "Content Organizer"

The middle of these games

≈ 149k–200k copies

≈ $496k–$1.1M after Steam's cut

from ~6k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Emily is Away at ≈ 1.6M–2.6M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 248 to 2k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $20. The breakout hits carry Interactive Fiction + Story Rich + Choices Matter; a typical game here doesn't.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Left on Read
2020
Est. copies
≈ 130k–211k
SteamSpy 200k–500k
Est. revenue
Free
Free
5k reviews
Mostly Positive
Free to PlayRomance
The Life and Suffering of Sir Brante
2021
Est. copies
≈ 315k–512k
2.2x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.7M after Steam's cut $3.1M–$7.2M before the cut
$19.99
13k reviews
Very Positive
Choices MatterStory Rich
Katawa Shoujo
2024
Est. copies
≈ 152k–247k
SteamSpy 100k–200k
Est. revenue
Free
Free
6k reviews
Overwhelmingly Positive
Visual NovelRomance
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
5.7x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
Monster Prom 2: Monster Camp
2020
Est. copies
≈ 152k–247k
SteamSpy 200k–500k
Est. revenue
$501k–$1.3M after Steam's cut $912k–$2.1M before the cut
$11.99
6k reviews
Overwhelmingly Positive
Dating SimLGBTQ+
Buddy Simulator 1984
2021
Est. copies
≈ 108k–175k
SteamSpy 200k–500k
Est. revenue
$296k–$797k after Steam's cut $539k–$1.2M before the cut
$9.99
4k reviews
Very Positive
7 Days to End with You
2022
Est. copies
≈ 85k–139k
SteamSpy 200k–500k
Est. revenue
$187k–$504k after Steam's cut $341k–$775k before the cut
$7.99
3k reviews
Very Positive
PARANORMASIGHT: The Seven Mysteries of Honjo
2023
Est. copies
≈ 178k–290k
SteamSpy 200k–500k
Est. revenue
$979k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$19.99
7k reviews
Overwhelmingly Positive
Visual NovelAdventure

Sizing up your own game? See what its genre can realistically do before you build it.