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How big is Katawa Shoujo?

Estimated owners
≈ 152k–247k
from 6k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Katawa Shoujo out and predicted the genre from its 8 similar games. Every figure here, including Katawa Shoujo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.3M–2.2M
best case 10.2M (Doki Doki Literature Club!)
Games like Katawa Shoujo

The middle of these games

≈ 1.3M–2.2M copies

≈ $4.6M–$9.7M after Steam's cut

from ~46k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Doki Doki Literature Club! at ≈ 7.8M–12.7M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 10k reviews in their first month; the spread ran 2k to 27k.
The genre you'd be entering
Your set
Your set clusters on Visual Novel (6 of 8) and Dating Sim (5 of 8).
The winners
Winners here lead with Psychological Horror + Visual Novel. The breakout hits carry Psychological Horror + Horror + Dark; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Everlasting Summer
2014
Est. copies
≈ 4.4M–7.1M
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
78k reviews
Very Positive
Doki Doki Literature Club!
2017
Est. copies
≈ 7.8M–12.7M
4.9x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
227k reviews
Overwhelmingly Positive
The Hungry Lamb: Traveling in the Late Ming Dynasty
2024
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$4.1M–$11.0M after Steam's cut $7.4M–$16.9M before the cut
$9.99
60k reviews
Very Positive
Visual NovelHistorical
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Love Is All Around
2023
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$3.1M–$8.4M after Steam's cut $5.7M–$12.9M before the cut
$9.99
46k reviews
Very Positive
Dating SimSexual Content
LoveChoice
2021
Est. copies
≈ 908k–1.5M
SteamSpy 1M–2M
Est. revenue
$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
Senren*Banka
2020
Est. copies
≈ 915k–1.5M
SteamSpy 500k–1M
Est. revenue
$8.8M–$23.7M after Steam's cut $16.0M–$36.4M before the cut
$34.99
37k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.