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How many copies did Spinning_Kid sell?

Estimated copies sold
≈ 818–1k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 33 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spinning_Kid out and predicted the genre from its 8 similar games. Every figure here, including Spinning_Kid's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 162k–390k
best case 466k (Defy Gravity Extended)
Games like Spinning_Kid

The middle of these games

≈ 162k–390k copies

≈ $336k–$1.3M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Defy Gravity Extended at ≈ 355k–577k copies, ≈ $194k–$522k after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Platformer (7 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Puzzle-Platformer + Platformer, priced around $2.
The era
The games you compared span 2010 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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ActionIndie
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2.1x vs typical
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PlatformerPixel Graphics

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