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wishvane

How many copies did Air Fleet sell?

Estimated copies sold
≈ 198–322
$163–$438 after Steam's cut $296–$674 before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Air Fleet out and predicted the genre from its 4 similar games. Every figure here, including Air Fleet's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 450k–1.2M
best case 1.2M (Transport Fever 2)
Games like Air Fleet

The middle of these games

≈ 450k–1.2M copies

≈ $10.8M–$21.0M after Steam's cut

from ~21k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 4 of your similar games are hits.

From a small set, so take it as a sketch.

Best case: Transport Fever 2 at ≈ 934k–1.5M copies, ≈ $10.3M–$27.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (4 of 4) and Flight (3 of 4).
The winners
Winners here lead with Simulation + Management, priced around $40.
The era
None of the games you compared shipped in the last two years; the newest is from 2021. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

X4: Foundations
2018
Est. copies
≈ 911k–1.5M
SteamSpy 1M–2M
Est. revenue
$12.5M–$33.7M after Steam's cut $22.8M–$51.8M before the cut
$49.99
30k reviews
Mostly Positive
Space SimSimulation
Learn to Fly 3
2017
Est. copies
≈ 388k–631k
SteamSpy 200k–500k
Est. revenue
Free
Free
11k reviews
Very Positive
Free to PlayCasual
Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
1.6x vs typical
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
Airport CEO
2021
Est. copies
≈ 207k–336k
SteamSpy 500k–1M
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$24.99
8k reviews
Very Positive
FlightResource Management

Sizing up your own game? See what its genre can realistically do before you build it.