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How many copies did Airport CEO sell?

Estimated copies sold
≈ 207k–336k
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
from 8k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Airport CEO out and predicted the genre from its 8 similar games. Every figure here, including Airport CEO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 115k–10.4M
best case 26.7M (BeamNG.drive)
Games like Airport CEO

The middle of these games

≈ 115k–10.4M copies

≈ $1.3M–$131.4M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 708 reviews in their first month; the spread ran 40 to 86k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (8 of 8) and Management (5 of 8).
The winners
Winners here lead with Simulation + Driving, priced around $25.
The era
The games you compared span 2015 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Transport Fever 2
2019
Est. copies
≈ 934k–1.5M
SteamSpy 1M–2M
Est. revenue
$10.3M–$27.6M after Steam's cut $18.7M–$42.5M before the cut
$39.99
32k reviews
Very Positive
SimulationStrategy
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
19x vs typical
SteamSpy 5M–10M
Est. revenue
$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
$24.99
416k reviews
Overwhelmingly Positive
SimulationDriving
NEBULOUS: Fleet Command
2022
Est. copies
≈ 110k–178k
SteamSpy 200k–500k
Est. revenue
$904k–$2.4M after Steam's cut $1.6M–$3.7M before the cut
$29.99
4k reviews
Very Positive
StrategySpace
Factorio
2020
Est. copies
≈ 5.8M–9.4M
11x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Transport Fever
2016
Est. copies
≈ 451k–733k
SteamSpy 1M–2M
Est. revenue
$3.7M–$10.0M after Steam's cut $6.8M–$15.4M before the cut
$29.99
11k reviews
Very Positive
FlightCity Builder
Solargene
2026
Est. copies
≈ 21k–34k
SteamSpy 20k–50k
Est. revenue
$203k–$545k after Steam's cut $368k–$838k before the cut
$34.99
849 reviews
Mostly Positive
Early AccessColony Sim
Rocket Science
2020
Est. copies
≈ 4k–7k
SteamSpy 100k–200k
Est. revenue
$24k–$65k after Steam's cut $44k–$99k before the cut
$19.99
176 reviews
Very Positive
SpaceExploration
Cities: Skylines
2015
Est. copies
≈ 14.2M–23.1M
13x vs typical
SteamSpy 10M–20M
Est. revenue
$117.4M–$315.8M after Steam's cut $213.5M–$485.8M before the cut
$29.99
292k reviews
Very Positive

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