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How many copies did What Comes After sell?

Estimated copies sold
≈ 26k–42k
$35k–$95k after Steam's cut $64k–$146k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left What Comes After out and predicted the genre from its 8 similar games. Every figure here, including What Comes After's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 166k–376k
best case 429k (The Invincible)
Games like What Comes After

The middle of these games

≈ 166k–376k copies

≈ $1.2M–$2.5M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: The Invincible at ≈ 327k–531k copies, ≈ $2.7M–$7.2M after Steam's cut.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 67 to 2k.
The genre you'd be entering
Your set
Your set clusters on Female Protagonist (7 of 8) and Interactive Fiction (7 of 8).
The winners
Winners here lead with Robots + Futuristic, priced around $30.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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