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How many copies did Ancient Warfare: The Han Dynasty sell?

Estimated copies sold
≈ 52k–85k
$243k–$654k after Steam's cut $442k–$1.0M before the cut
from 2k reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ancient Warfare: The Han Dynasty out and predicted the genre from its 8 similar games. Every figure here, including Ancient Warfare: The Han Dynasty's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.6M–7.2M
best case 9.6M (Mount & Blade II: Bannerlord)
Games like Ancient Warfare: The Han Dynasty

The middle of these games

≈ 2.6M–7.2M copies

≈ $38.6M–$94.0M after Steam's cut

from ~146k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is War (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Mount & Blade II: Bannerlord at ≈ 7.3M–11.9M copies, ≈ $101.0M–$271.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 45k reviews in their first month; the spread ran 8k to 200k.
The genre you'd be entering
Your set
Your set clusters on War (4 of 8) and Simulation (3 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $50.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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