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How many copies did Gal*Gun Returns sell?

Estimated copies sold
≈ 9k–14k
$121k–$324k after Steam's cut $219k–$499k before the cut
from 354 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Gal*Gun Returns out and predicted the genre from its 8 similar games. Every figure here, including Gal*Gun Returns's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 98k–134k
best case 155k (Pistol Whip)
Games like Gal*Gun Returns

The middle of these games

≈ 98k–134k copies

≈ $532k–$1.3M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Pistol Whip at ≈ 118k–192k copies, ≈ $977k–$2.6M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on FPS (7 of 8) and On-Rails Shooter (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $30.
The era
None of the games you compared shipped in the last two years; the newest is from 2019. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 36 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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1.8x vs typical
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VRAction

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