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How many copies did HordeZ sell?

Estimated copies sold
≈ 16k–27k
$76k–$205k after Steam's cut $139k–$316k before the cut
from 393 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left HordeZ out and predicted the genre from its 8 similar games. Every figure here, including HordeZ's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.1M–23.8M
best case 27.3M (Phasmophobia)
Games like HordeZ

The middle of these games

≈ 5.1M–23.8M copies

≈ $59.5M–$210.3M after Steam's cut

from ~276k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Horror (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Phasmophobia at ≈ 20.8M–33.8M copies, ≈ $114.2M–$307.1M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Horror (4 of 8) and Open World (3 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $20.
The era
The games you compared span 2014 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Phasmophobia
2020
Est. copies
≈ 20.8M–33.8M
3.0x vs typical
SteamSpy 10M–20M
Est. revenue
$114.2M–$307.1M after Steam's cut $207.7M–$472.5M before the cut
$19.99
838k reviews
Very Positive
HorrorOnline Co-Op
No Man's Sky
2016
Est. copies
≈ 17.2M–28.0M
1.5x vs typical
SteamSpy 5M–10M
Est. revenue
$284.5M–$764.9M after Steam's cut $517.2M–$1176.7M before the cut
$59.99
415k reviews
Very Positive
Open WorldOpen World Survival Craft
Totally Accurate Battlegrounds
2018
Est. copies
≈ 2.7M–4.3M
SteamSpy 2M–5M
Est. revenue
Free
Free
88k reviews
Very Positive
MultiplayerPhysics
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Soundpad
2017
Est. copies
≈ 3.6M–5.8M
SteamSpy 2M–5M
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$4.99
104k reviews
Overwhelmingly Positive
UtilitiesAudio Production
The Forest
2018
Est. copies
≈ 20.7M–33.6M
2.5x vs typical
SteamSpy 20M–50M
Est. revenue
$113.8M–$305.9M after Steam's cut $206.9M–$470.7M before the cut
$19.99
681k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival
Escape the Backrooms
2025
Est. copies
≈ 4.0M–6.6M
SteamSpy 2M–5M
Est. revenue
$11.1M–$29.8M after Steam's cut $20.1M–$45.8M before the cut
$9.99
163k reviews
Very Positive
HorrorMultiplayer
Subnautica
2018
Est. copies
≈ 11.5M–18.7M
SteamSpy 5M–10M
Est. revenue
$95.0M–$255.4M after Steam's cut $172.7M–$393.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
Open World Survival CraftSurvival

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