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How many copies did Achievement Killer sell?

Estimated copies sold
≈ 2k–3k
$432–$1k after Steam's cut $786–$2k before the cut
from 64 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Achievement Killer out and predicted the genre from its 8 similar games. Every figure here, including Achievement Killer's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5k–17k
best case 328k (Time Clickers)
Games like Achievement Killer

The middle of these games

≈ 5k–17k copies

≈ $6k–$30k after Steam's cut

from ~208 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Time Clickers at ≈ 250k–407k copies.

What it took to get here
About half the games that made it here had over 89 reviews in their first month; the spread ran 15 to 417.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Clicker (8 of 8) and Idler (6 of 8).
The winners
Winners here lead with Clicker + Shooter.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

The Wall Mustn't Fall
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$2k–$6k after Steam's cut $4k–$10k before the cut
$4.99
68 reviews
Very Positive
Tower DefenseAuto Battler
最后的仙门 The last Practice Sect
2022
Est. copies
≈ 13k–21k
2.5x vs typical
SteamSpy 100k–200k
Est. revenue
$14k–$39k after Steam's cut $26k–$60k before the cut
$3.99
529 reviews
Mixed
IdlerClicker
Vostok Inc.
2017
Est. copies
≈ 4k–7k
SteamSpy 200k–500k
Est. revenue
$18k–$48k after Steam's cut $33k–$74k before the cut
$14.99
127 reviews
Mixed
Max Manos
2025
Est. copies
≈ 13k–21k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$21k–$56k after Steam's cut $38k–$86k before the cut
$5.99
510 reviews
Very Positive
ClickerStrategy
Time Clickers
2015
Est. copies
≈ 250k–407k
25x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
5k reviews
Very Positive
ClickerFree to Play
Astrodle
2024
Est. copies
≈ 6k–9k
SteamSpy 20k–50k
Est. revenue
$9k–$25k after Steam's cut $17k–$38k before the cut
$5.99
227 reviews
Very Positive
ClickerIdler
Shattered Dreams: that one time when all my applications got rejected, so I started my own company. My life became an idle / clicker game where I must increase all incremental values and squeeze my employees for every last bit of soul they have left.
2024
Est. copies
≈ 496–806
SteamSpy under 20k
Est. revenue
$681–$2k after Steam's cut $1k–$3k before the cut
$4.99
20 reviews
Mostly Positive
IdlerAdventure
Row Divers
2025
Est. copies
≈ 5k–8k
SteamSpy 20k–50k
Est. revenue
$4k–$10k after Steam's cut $7k–$16k before the cut
$2.99
188 reviews
Very Positive
ClickerIdler

Sizing up your own game? See what its genre can realistically do before you build it.